The players decided to go with a smuggling outfit disguised as a merchant company working to assist the rebellion against the Witchlord's Ashen Kingdom. We've got (if my memory serves) a merchant following in the family tradition, a noble kidnapped by mountain folk who rose to become their thane, a master thief who had been imprisoned by the Ashen Kingdom due to a case of mistaken identity, a gypsy turned sailor, a sorcery wielding archer and an Ashen Kingdom army officer who learned strange magics and turned to the rebellion after being imprisoned due to a political imbroglio. I am certain that my brief description did not do justice to any of those characters and I hope to be posting backgrounds and descriptions of each soon on the Last Rest blog.
With the characters and company created, I've started planning the plot arc, keeping my Goal Posts in sight. I've decided on a starting point, I know two plot high points for the middle and I have an idea of the climax of the campaign. I have some ideas on the antagonists and allies, from the character backgrounds as I understand them now, and I'll flesh those out and finalize them as I get finished backgrounds from the players. Most importantly, I have three themes that I want to focus this first season of Reign on:
- The game is going to focus on families, and on communities as the extension of family or as the 'created' family as opposed to the biological family. Many of the players have a part of their background that involves being a part of a family or being opposed to a particular family and I'm going to play that up as well as introducing other families and communities for the players to impact as their characters make decisions.
- Do The Ends Justify the Means?
- I want the game to offer real moral choices to the players. The player's company is a smuggling operation, circumventing the laws, because it is an offshoot of a rebellion that sees those laws as unjust, but how far are they willing to take it? Through out the game, the players will have to choose how far they are willing to go and will also see NPCs who draw hard limits on what they're willing to do for their believes and who are willing to do anything...
- This may overlap some with "Do The Ends Justify the Means?" but I decided to make it a theme anyway. Many of the characters have a person or group (including a family) that they want vengeance on, and I want to use these opportunities to focus on the difference between justice and vengeance. Will the characters seek justice, where a kind of fairness or proportion might reign, or will they seek a kind of scorched earth vengeance? They'll also encounter NPCs who also seek justice or vengeance.