So I see that the 11 Ways to be a Better Roleplayer from Look, Robot is going around again. Not that I have any problem with this, it's an excellent post and I actually recommended it back in December of 2014 when I first came across it (and paired it with a companion piece from Gnome Stew on how to help your players if you're a GM) but I've been wondering if anyone sharing the link has been delving deeper into the RPG Advice on Look, Robot because there's plenty of other great stuff there.
So here's five more posts I'll recommend that I went back and re-read or read for the first time after seeing 11 Ways to be a Better Roleplayer make the rounds again.
- Your dice don’t hate you – they love you. (Maybe a bit too much.) TL:DR if you don't read anything else, read this one.
- Six questions that will help you make a better character
- My Mother’s second-best sword: Small things, big echoes
- Stanislavski vs Brecht in tabletop roleplaying
- How I learned to stop worrying and hate the plot: Improv is kinder than planning
- Even if you're a player, you might want to read this one, as it has one of my favorite paragraphs I've read on an RPG blog lately.
And across town, the other half of the group are in the invented-on-the-spot schoolgirl pitfighting bar called The Slap And Tackle, and the ex-schoolgirl Barbarian is getting ready to beat up a tamed owlbear in single combat, and we’re formulating the four stages involved in an owlbear duel (Hooting, Circling, Face-Slapping, Arm-Ripping) and the fighter is blind drunk and betting his share of the pirate ship on the owlbear after he fluffed a Gambling check and it’s happening, you know, the whole scene is buzzing and we can smell the owlbear blood and hear the booming hoots and feel the sawdust under our feet.