"I have the chamber pot of leadership" great quote from tonight's #ShadowOfTheDemonLord— Mr. Zack (@thatwordyguy) January 21, 2017
"It seems like tempting fate to poop in a dead little girl's room." - Random Cannibal Hobo in an Abandoned Manor #ShadowOfTheDemonLord #rpg— LadyChristy (@LadyChristy) January 21, 2017
Aw... the PCs forced their way into the room of Wazzat, the murder hobo & killed him :'( #ShadowOfTheDemonLord— Mr. Zack (@thatwordyguy) January 21, 2017
- Run a game that is fully episodic, where PCs and players can drop in and out.
- Run a game where the PCs don't need a lot of hooks to pull them into a session, instead they're giving missions and greed/need/devotion provides the rest of the motive.
- Run a game that makes good use of the best of Shadow of the Demon Lord and Vornheim.
- Run a deadly and dangerous game, where high risk yields high rewards.
A pick up, episodic, mission based campaign using the Shadow of the Demon Lord rules and a setting loosely inspired by both the original setting and Vornheim.
66 years ago, the Demon Lord Vorn led the infernal assault on the world. The followers of the Celestial Pantheon led the war against him, but fell short, while the followers of the Old Gods largely remained out of the battle, thinking that Vorn was just the other side of the Celestial Pantheon coin that they despised. Finally, the summer court of the Fey, led by the High Elves, bound Vorn’s physical forms to their own and exiled him, and themselves, from Urth. Unfortunately this didn’t stop Vorn from conquering the world, just from being physically present there. Stymied from hs ultimate goal, Vorn absorbed the power left from the Celestial Pantheon and established himself as the Grim Gaunt God of Iron, Rust and Ruin and a church of devoted and not quite so devoted worshippers quickly emerged.
The city of Gateway, where Vorn’s foot briefly touched the ground before the High Elf wizards spells banished him, became Vornheim, and quickly swelled. Strangely, though the Demon Lord’s fell influence should be strongest in Vornheim, it remains hospitable, even as the lands around are twisted and warped by the demonic influence. Demonic architects and masses of slave and indentured laborers built the city up into a chaotic maze of towers, bridges and catacombs. Some of the demons even stole bits of other cities, ruins and even, some whisper, bits of Hell to build out the city. Enterprising and corrupt mortals made demonic pacts to establish noble houses, and a council of the thirteen strongest houses elects a regent to rule Vornheim, ostensibly in Vorn’s name, much to the consternation of the Iron Church of Vorn, which would prefer they rule. Vornheim is a city of corrupt laws, enforced whimsically by those with power, mystical secrets and much danger.
Thirteen years ago, many of the lesser demon lords under Vorn attempted a revolt against his rule. Vorn easily quashed the rebellion, though many whisper at the cost of much of his strength. Now, demons who have not bowed before Vorn and received a rust iron collar to mark their obedience are hunted throughout Vornheim, and the nearby environs, and put into his service or slain.
Things that are Known
- If you drive a rusty iron nail into each eye of a dead demon, you bind that demon’s soul to Vorn. If you open their stomach, you’ll find an iron coin that you can turn into the Iron Church for a reward.
- Some Goblins weren’t always goblins, but were elves who were warped into goblins when they refused to leave Urth when Vorn was banished. The luckiest of these individuals went mad and forgot that they had once been Elves.
- Some (or perhaps even all) snakes can be read like books by those who know the secret technique.
- Truly civilized individuals will halt a combat for a toast, as long as the one proposing the toast can provide alcohol for the toast. Individuals who use very cheap alcohol for the toast are considered very poor sports, and many combatants insist on seeing the drink poured and randomly choosing their drinking vessel to avoid poison. Still, it’s not unheard of for a combat to end when someone impresses their opponent with a high quality drink and a well-spoken toast.
- You can end possessions by ghostly or demonic spirits by giving the victim a trepanation.
Superstitions and Rumors
- The shards of a freshly broken mirror will show the true shape of a demon, changeling or other shapeshifter.
- If you walk backwards into a domicile you will be able to see any ghosts who reside there.
- Since many things in Vornheim can turn someone into stone, it is considered extremely heinous to break a statue. Gargoyles are rumored to take advantage of this. It’s said that the ghost of a petrified individual whose “statue” form you break can haunt you much more easily than your average ghost.
- It is considered good luck to see a Manticore, though those who are skeptical suggest that this luck does not protect you from the manticore itself, while true believers suggest that it’s only good luck if you see and avoid battling the manticore.
- The terrible map of Grimehome Manor was generated with the floorplan shortcut from Vornheim, which I plan on using again.
- My players in the second session lost their shit in a great way when they heard about the concept of "Slow Pets" from Eduardo Blazesword, a-hole NPC. Slow pets are another great touch straight from the Vornheim book.
- I plan on continuing giving NPCs and Places in SotDV the kind of names that I try not to give in other games I run, like...
- Grimehome Manor
- Lady Suzzette Grimehome, dead, doomed noble
- Eugetha Grimehome, ghost girl
- Brock Skycarson, noble
- Curatrix Katherine, medusa paramour
- Brennan Longhope, drunk
- The Milky Thistle, seedy pub
- Mother Superior Charlotte Bloodbeard, dwarven abbess
- Sir Eduardo Blazesword, a-hole NPC
- Genevieve, Eduardo's pet blue lobster
- Since I included a medusa in the first session and a pair of cockatrices in the second, I'm tempted to keep including a creature that can petrify in each session, or at least making all my PCs think that I am.
- I'll miss you forever Wazzat, filthy cannibal murder hobo, your time in this world was too short. #RIPWazzat
"Haven't you heard?! Having a medusa as a mistress is the new trend!" - Sir Eduardo Blazesword, a foppish noble #ShadowOfTheDemonLord #rpg— LadyChristy (@LadyChristy) February 4, 2017
"If you avoid their peckers, you'll be fine..." the goblin relaying his info about cockatrices to the party in #ShadowOfTheDemonLord— Mr. Zack (@thatwordyguy) February 4, 2017