Sunday, September 4, 2016

Meat is Meat - Antagonist Relations Actual Play Podcast 7

Once again we descended into the lair of the Ginger Giant and recorded the continuing adventures of the Stonestrike sisters plus retinue. Murdered and mutilated mirror doubles, more bores of boars and an unexpected death in "Meat is Meat - Antagonist Relations Actual Play Podcast 7"

Plus, remember the glimpse of the map I provided last time?


Here is James' attempt at mapping the northwest corner before it drove him mad....

Friday, September 2, 2016

Antagonist Relations Actual Play Podcast 6 - GM Commentary + Bonus Antagonist Relations Commentary

First, go listen to Because They're Suckers - Antagonist Relations Actual Play Podcast 6 as that is the session that I'll be commenting on. A Red and Pleasant Land is abbreviated as aR&PL below. Also, spoilers for the podcast, though I'll hide any spoilers for the players about upcoming sessions.

Comments are in roughly chronological order as I listen to the podcast for the umpteenth time...

A Mome-rath... a boar that's a... bore...

Wednesday, August 3, 2016

RPG Assumptions - A Tale of Two (Powered by the) Apocalypse Games - With Bonus Adventure Fronts!



Last month I ran two games, both Powered by the Apocalypse, in the first, a game of Viking World, I feel like the game ran aground a bit on some player assumptions so for the second, a game of Adventures on Dungeon Planet, I was upfront about the assumptions of the game and as a consequence it went much more smoothly. But the whole thing has had me thinking more about the assumptions that players and game masters bring to games.




Sunday, July 10, 2016

Additional Podcastery


Once again I descended into the Lair of the Ginger Giant to cast some pods.

First we have the 6th Antagonist Relations Actual Play Podcast: Because They're Suckers where the party, with a new Were-frog companion, descended into the dungeon below the Mirror Reflecting.

Second, we have a long and rambling actual, old-school Antagonist Relations Podcast, Roll a CON Save, where we talked about some of the shortcomings of 5e D&D and how we address them, games we want to run and I did some more convincing of Ben of the glory that will be Death Grind D&D before the three beers and late night caught up to me and we ran out of steam. We're going to try and be more focused on these in the future, and cover topics instead of (who am I kidding, in addition to) rambling on and on, so if you have a topic you'd like us to cover, reach out and let us know.

Thursday, June 30, 2016

Pudding Crisis/Plate Fort - Antagonist Relations Actual Play Podcast 5 - GM Commentary

First, go listen to Gary the Pudding: Pudding Party Part 2 - Antagonist Relations Actual Play Podcast 5 as that is the session that I'll be commenting on. A Red and Pleasant Land is abbreviated as aR&PL below. Also, spoilers for the podcast, though I'll hide any spoilers for the players about upcoming sessions.

Comments are in roughly chronological order as I listen to the podcast for the umpteenth time...

#RIPGARY



Wednesday, June 29, 2016

Lessons from al-Qadim Church: 2nd Edition D&D in the time of 5th


Thomas runs a 2nd Edition D&D game set in al-Qadim over Roll20 most Sundays, that we've taken to refering to as 'Church', originally as a bit of a joke about our scheduling, since for most of the players it's a 9am-1pm time slot. But thinking about it, it is a time of fellowship and reflection, with parables I can apply to my (gaming) life.

I've been playing Thema, a lawful evil moralist priest of Ragarra, dedicated to bringing the 'old' Gods of Ragarra, Shajar et al back to prominence and eventually casting out the Enlightened religion in the Ruined Kingdoms area where the campaign is set. So far we've cleared goblins out a monastery, cleared over a hundred gnolls out of a canyon of caverns, killed a vampire by releasing it out of a bottle into the tropical high noon sun and escaped from a trio of giants who wanted to keep us captive to pose for their topiary sculpting, among other things. We've played most Sunday mornings since September 2015, with over 20 sessions and put in nearly 100 days in game and every week it's well worth getting up early on Sunday, even if I was up late the night before, to sign on and play.

But up above I joked about parables, so what have I learned from playing 2nd Edition D&D when we're now three and half more editions on? And what do I want to steal from 2e for my own games?



Saturday, June 25, 2016

OotA v. CoS Cagematch + Out of the Abyss Fixes & Resources

If you recall, I've previously discussed some of my personal struggles running Out of the Abyss, which you can find here in "I've Got the (Out of the) Abyss Blues" (SPOILERS GALORE), so this will be a post focused more on the positives and negatives of Out of the Abyss, with some comparisons to Curse of Strahd (warning, I've not run any of CoS so I'm admittedly less familiar with it) and then some fixes and resources for running OotA that I've made and many more that I've found.

Spoilers abound below, so don't read if you're playing or want to play Out of the Abyss or Curse of Strahd.

Last updated 06/27/2016