Got my Sunday group together last Sunday for a rare 5th Sunday Session (we usually play only on the 1st and 3rd Sundays) and did character creation for my 13th Age Eyes of the Stone Thief campaign. Since I intend to run this from 1st level all the way up through 8th level, I plan on writing about this campaign quite a bit. While we did the first part of an intro adventure, the Strangling Sea, after character creation, I'm going to wait to write that up until after we've finished it. But this seems like a good time to go over the bit of campaign planning and introduce the PCs (though I will update this if/when additional PCs are created).
Showing posts with label PC Introduction. Show all posts
Showing posts with label PC Introduction. Show all posts
Saturday, February 4, 2017
Eyes of the Stone Thief - Campaign planning, 13th Age PC Creation Resources & PC Introduction
Got my Sunday group together last Sunday for a rare 5th Sunday Session (we usually play only on the 1st and 3rd Sundays) and did character creation for my 13th Age Eyes of the Stone Thief campaign. Since I intend to run this from 1st level all the way up through 8th level, I plan on writing about this campaign quite a bit. While we did the first part of an intro adventure, the Strangling Sea, after character creation, I'm going to wait to write that up until after we've finished it. But this seems like a good time to go over the bit of campaign planning and introduce the PCs (though I will update this if/when additional PCs are created).
Friday, February 3, 2017
Iron Edda - Holdfast Creation, PC Introductions
So, way back on January 11th, I met with my Wednesday group and we had our first session of Iron Edda: World of Metal and Bone. A big part of the first session was Holdfast creation, a bit of collaborative world building where the players had to decide on important matters, or as the book puts it...
The holdfast will be the center of your campaign. Adventures may take you far across the world, but you will always return here, where songs will be sung of your journeys.So each player took a turn, rolling to determine a random category and issue, then they answered the question(s) raised (or at least answered some, re-reading what my group came up with and I see some places where I didn't push hard enough) and drew something on the map to represent the issue. Here's the map we ended up with and the results are below, with the PC introductions below that. I'll post my summary and commentary for the first session elsewhere.
Creating your holdfast is a collaborative process. To begin, put a blank piece of paper in the middle of the table. This will be your map of the holdfast and its surrounding area, populated with issues that will drive the campaign.
Holdfast creation map with PC runestones.
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