Showing posts with label godless. Show all posts
Showing posts with label godless. Show all posts

Monday, March 8, 2021

Antagonist Relations Podcast Episode 59 - The Gang Ends It All! (Godless)

 

Antagonist Relations Podcast Episode 59 - The Gang Ends It All! (Godless)

A long lost episode from the halcyon days of 2019...

Having returned to the World of Fire and Blood, the Antagonist Relations Podcast crew continues their actual play of the Godless RPG. They find themselves at the base of Mount Gumma and must venture into a terrifying skeleton factory.


Starring Ben as Denny Perkins, Deluded Orc Preacher, Christy as Surly Stonearch, Savage Human Raider, Mike as Vale, Genius Changeling Grease Monkey and Cassandra as Emerson Wayne, Awakened Human Auspex.

"Pitchfork Sad" - A review of Shadow of the Demon Lord
Godless: The World of Fire and Blood (review)
Cleanup in Aisle Five

Please take our listener survey here.

Tuesday, September 17, 2019

Antagonist Relations Podcast Episode 58 - The Gang Ventures Into a Symbiotic Hell! (Godless)

Antagonist Relations Podcast Episode 58 - The Gang Ventures Into a Symbiotic Hell! (Godless)


Having returned to the World of Fire and Blood, the Antagonist Relations Podcast crew continues their actual play of the Godless RPG. They find themselves lost in the horrifying maze that is the Green Rock Canyons.

Starring Ben as Denny Perkins, Deluded Orc Preacher, Christy as Surly Stonearch, Savage Human Raider, Mike as Vale, Genius Changeling Grease Monkey and Cassandra as Emerson Wayne, Awakened Human Auspex.

"Pitchfork Sad" - A review of Shadow of the Demon Lord
Godless: The World of Fire and Blood (review)
Cleanup in Aisle Five

Please take our listener survey here.

Antagonist Relations Podcast Episode 57 - The Gang Flees For Their Lives! (Godless)

Antagonist Relations Podcast Episode 57 - The Gang Flees For Their Lives! (Godless)

The Antagonist Relations Podcast crew returns to Godless: Adventures in a World of Fire and Blood. Reprising their roles from Cleanup in Aisle Five, they find themselves fleeing across the wasteland, on the run from the warlord Baba Proszawa, after stealing her mummified sphinx cat, MacGuffin.

Starring Ben as Denny Perkins, Deluded Orc Preacher, Christy as Surly Stonearch, Savage Human Raider, Mike as Vale, Genius Changeling Grease Monkey and Cassandra as Emerson Wayne, Awakened Human Auspex.

"Pitchfork Sad" - A review of Shadow of the Demon Lord
Godless: The World of Fire and Blood (review)

Please take our listener survey here.

Monday, June 10, 2019

The Heroes of Swanholm - Antagonist Relations Beyond the Wall Actual Play Podcasts

I finally took the time to break our first play session of Beyond the Wall (Episode 29) into three hour-ish long chunks, to make for easier listening and to mirror the lengths we started doing after that session.

I've also decided to refer to the campaign as the Heroes of Swanholm, making it easier to tag the episodes.

Below is a listing of all the episodes so far, in case you want to catch up. You too can enjoy how I am unable to maintain consistent accents for various NPCs, plus the terrible jokes and puns that arise from play! The actual play episodes are labors of love and an excuse to get the group together to game, but hopefully they are half as fun to listen to as they are to make.


Most of the podcast crew, minus Ben who was serving as the photographer




We also took a break from Beyond the Wall in July 2018 to play Godless, an adventure of my own devising, Clean Up In Aisle Five, which I swear I will finish editing and publish soon... But honestly, the four podcasts that came out of that session contain some of my favorite RPG memories...


Finally, if you enjoy the podcast and give it a listen, take our listener survey. If you provide your email address, I will send you some sweet RPG adjacent swag, like stickers, D&D themed temporary tattoos, old 2nd edition AD&D Trading Cards or a gelatinous cube enamel pin!


Here I am tormenting the Ginger Giant with a pyschotic clown mask...


Saturday, January 12, 2019

2018 Antagonist Relations Recap

Image: Twenty Sided Dice set to 20 19
Antagonist Relations, Inc is back from holiday break, which was not particularly a break since I’ve run 6 game sessions and prepped a 10 part Cypher Game campaign since my last post in addition to all the normal family hoopla around the holidays.

Blog Business

It was a good year for blog writing last year— I posted 102 items in 2018, more than twice the next highest year (2015 with 47) and almost five times what I posted most years since I started this blog in 2012. The volume is especially notably because I only had a single post before March 2018. It was a questionable year for blog reading though… at least from what I can tell. Posts will get 10-20 views in the week I post them and that’s about it. Almost all of the referral links in the blog stats are for scammy clickbacks, for sketchy pharmaceutical hawking blogs or other obviously fraudulent and more importantly non-RPG blogs or sites. The few comments that I did get on posts in 2018 were all spam as well. Despite attempting to promote the blog with a twitter account (@antag_relations) and making sure to post fairly regularly on it to keep it from entirely being a wasteland in between blog post tweets I don’t seem to have grown the blog audience from the three people I know read it which has been disheartening.

Ultimately though, I’ve decided to keep posting here and to accept that maintaining the blog is something I’m mostly doing for myself and not for an audience, after all Lonely Fun has a long and storied tradition as part of the RPG hobby and so this blog will be my outlet for that. That said, if you’re a reader of the blog and not someone I know personally, if you send me an email at “Antagonist.relations(at)gmail.com” to let me know you’re out there, I’ll happily send you one of these snazzy stickers or a pack of the AD&D Second Edition Collector Cards if you’re interested.

Image: Shit Stickers where the I is a 1 on a d20, unopened pack of 1992 Series TSR D&D Collector Cards

So, what are my goals for the Antagonist Relations blog for 2019?



Back in 2018 when I made the conscious effort to revitalize the blog, I planned on putting up lots of tables, but by the summer I had discovered that churning out a table every week or two was difficult, so I’m going to let those drop away and not spend time trying to come up with another table of names just to say I got another table made. On the other hand, I’ve really enjoyed writing the Weird Magic Item and Music to Game to Posts so those will continue.

You’ll also continue to see cross-posts from the Antagonist Relations Podcast, we recorded our first episodes of 2019 on January 4th and I hope to have them edited and ready to post soon. I swear that eventually I’ll do another Lonely Fun podcast just for Ben and there is a chance that there might be another potential podcast to come as well, though that one is really tentative.


Thursday, August 2, 2018

Antagonist Relations Podcast 42 - "Karaoke Dreaming Explosions"

Antagonist Relations Podcast 42 - "Karaoke Dreaming Explosions"


The Antagonist Relations Players take a short detour from Beyond the Wall and Other Adventures to playtest an early draft of "Cleanup in Aisle Five" a Starting Adventure I'm writing for the post apocalyptic Godless of the Shadow of the Demon Lord RPG by Schwalb Entertainment.

With Part Four, "Karaoke Dreaming Explosions", the PCs deal with the aftermath of the party at Bluthammer Grocery, an oasis of safety and supplies in the midst of the wastes.

You can find my reviews of both Shadow of the Demon Lord and Godless on the Antagonist Relations blog.

"Pitchfork Sad" - A review of Shadow of the Demon Lord
Godless: The World of Fire and Blood (review)

Please take our listener survey here.

Antagonist Relations Podcast 41 - Halt, Party Time!

Antagonist Relations Podcast 41 - Halt, Party Time!


The Antagonist Relations Players take a short detour from Beyond the Wall and Other Adventures to playtest an early draft of "Cleanup in Aisle Five" a Starting Adventure I'm writing for the post apocalyptic Godless of the Shadow of the Demon Lord RPG by Schwalb Entertainment.

With Part Three, "Halt, Party Time!", the PCs repair a karaoke machine and attend a party at Bluthammer Grocery, an oasis of safety and supplies in the midst of the wastes.

You can find my reviews of both Shadow of the Demon Lord and Godless on the Antagonist Relations blog.

"Pitchfork Sad" - A review of Shadow of the Demon Lord
Godless: The World of Fire and Blood (review)

Please take our listener survey here.

Antagonist Relations Podcast 40 - "How You Did Me Wrong"

Antagonist Relations Podcast 40 - "How You Did Me Wrong"


The Antagonist Relations Players take a short detour from Beyond the Wall and Other Adventures to playtest an early draft of "Cleanup in Aisle Five" a Starting Adventure I'm writing for the post apocalyptic Godless of the Shadow of the Demon Lord RPG by Schwalb Entertainment.

With Part Two, "How You Did Me Wrong, the PCs settle into Bluthammer Grocery, an oasis of safety and supplies in the midst of the wastes and begin to prepare for a party.

You can find my reviews of both Shadow of the Demon Lord and Godless on the Antagonist Relations blog.

"Pitchfork Sad" - A review of Shadow of the Demon Lord
Godless: The World of Fire and Blood (review)

Please take our listener survey here.

Antagonist Relations Podcast 39 - Employee Orientation

Antagonist Relations Podcast 39 - Employee Orientation


The Antagonist Relations Players take a short detour from Beyond the Wall and Other Adventures to playtest an early draft of "Cleanup in Aisle Five" a Starting Adventure I'm writing for the post apocalyptic Godless of the Shadow of the Demon Lord RPG by Schwalb Entertainment.

With Part One, Employee Orientation, the PCs are introduced to Bluthammer Grocery, an oasis of safety and supplies in the midst of the wastes.

You can find my reviews of both Shadow of the Demon Lord and Godless on the Antagonist Relations blog.

"Pitchfork Sad" - A review of Shadow of the Demon Lord
Godless: The World of Fire and Blood (review)

Please take our listener survey here.

Tuesday, July 17, 2018

Post-Apocalyptic Names

As I'm prepping to run a Godless mini-campaign, I wanted to have a good post-apocalyptic name table to draw from. The Apocalypse World name list is great, but I've used it for a bunch of games, so I've cobbled together my own list. There are six columns so that as I use up results on list one, I can use list 2 when I roll the same result again.



d20 1 2 3 4 5 6
1 Riley Nelson Cannon Miller Adalyn Shelbi
2 Loxli Madrox Tiara Thunder Aabriella Eryx
3 Harper Axtyn Trigger Merritt Spring Gunner
4 Aaban Radiance Kimber Colt Hanson Jones
5 Petronella Swanson Boundary Jaxzon Mortality Muhammad
6 Camilla Ruger Anderson Legacii Drexel Meyer
7 Caliber Rainbow Barrett Messiah Pier Wilder
8 Loring Veda Jackson Wyatt Grayson Como
9 Tel Daxter Gull Sorrow Prisca Sibilla
10 Bantum Yang Zyva Olson Mikko Walther
11 Mason Tobiah Lee Benas Tracer Lakewood
12 Psalms Whisper Oliver Cross Wim Nokomis
13 Roux Isla Lyrix Elijah Regret Peterson
14 Helix Aria Awa Zyrus Riot Emberly
15 Beaux Schmidt Cardinal Kia Horseshoe Xuri
16 Grace Carlson Robin Atarah Schultz Cressida
17 Peleg Kinsley Mavis Poppy Elon Rowan
18 Infinity Josiah Larson Wesson Flora Luxley
19 Blessing Xavian Mateo Luna Broxton Shooter
20 Brahms Yexalen Paisley Magnum Winchester Levi

Saturday, May 26, 2018

Wait, What? – Perplexities as RPG Hooks

Talking with Thomas about the Day of Al’Akbar, a module he’s running for our ongoing AD&D 2nd Edition al-Qadim Church game. He was asking if it felt like there was too much going on in the city for the party to keep track of and that led to us discussing how NPC’s give clues and just what hooks and focused are needed for the PCs in an adventure. I haven’t read the Day of Al’Akbar yet, as we’re still playing through it, but our party headed to the city of Khaibar, thinking it was an abandoned ruin with perhaps a small bandit camp. Our goal was to find the cup and talisman of Al’Akbar, in order to cure a disease in a city we’d like to be able to visit without fear of catching a plague and to charge the rulers a massive amount of gold to do so. Instead of the ruined and empty (or nearly empty) city, we arrived to find a re-established city with at least 500 inhabitants, multiple inns, mercenary soldiers, a bandit king and his followers and a terrorist waging a magical bombing campaign. Needless to say, this threw us for a loop and we spent two sessions exploring the town, speaking to dozens of NPCs, exploring a dozen or so labeled shops and such and trying to figure out if the tensions in the town were going to interfere with our mission of obtaining the two artifacts we had come in search of. The third session was largely us stumbling onto the aftermath of some NPC theater and using it, as well as several overpowered spells, to loot the palace of the town and locate the first part of the artifact, but we still don’t quite know what happened between the bandit king al-Farzikh and his enemy, Mad Dog, and if the mercenary take-over after al-Farzikh’s death was planned or just opportunistic. But, since none of those NPCs seem to be searching for the artifacts, it’s likely that we play next we will continue to ignore them as we move our hunt for the second artifact elsewhere in the city.

This got me thinking of two modules that I’ve run recently where I feel like the PCs were drawn into the plot despite a relative paucity of hooks, the excellent Dancing in the Ruins module for Godless, and the first published Planescape adventure, The Eternal Boundary. At 6 pages, Dancing in the Ruins, is wonderfully economical, it offers a few NPCs who can serve as quest givers, but mostly relies on the mystery to be compelling. For The Eternal Boundary, it starts with a quest giver, either faction or non-faction, but both those starts give the PCs basically the same information and send them on a quest that is largely a red-herring and then the PCs discover the real plot of the module in the course of tracking down their MacGuffin. Instead of detailed hooks what both modules rely on are Perplexities, tangles of clues that convince the PCs and their players that there has to be something more (and oh boy, there is plenty more lurking beneath the surface in each module.)



MINOR SPOILERS FOR DANCING IN THE RUINS,THE ETERNAL BOUNDARY AND N1 – AGAINST THE CULT OF THE REPTILE GOD BELOW.

Sunday, March 18, 2018

Godless: The World of Fire and Blood (review)


GODLESS: The World of Fire and Blood


This is the Shadow of the Demon Lord system with a post-apocalyptic setting bolted on and man, oh man, does it work better than I expected. There’s not a ton of alteration to the stuff from the base SotDL game, the ancestries get a post-apocalyptic background, the Clockworks become Transcendent, more cyborg than steeampunk. All the fey ancestries lose iron vulnerability and a few other things are tweaked, but for the most part it just adds the post-apocalyptic stuff. This does mean that you need a full copy of Shadow of the Demon Lord to play Godless, but you went out and picked that up right after my initial review on my recommendation, right?

It’s got all the strengths of SotDL: the stripped down, mostly intuitive, easy to run rules. The excellent path mechanic for advancement are kept, with a few new post-apocalyptic paths provided like Grease Monkey and Road Warrior. The specificity of the tables from SotDL, the interesting things that gave the game so much flavor are just as perfectly seasoned for a post-apocalypse in Godless; take this sample pair of interesting things: “A self-help book written by Tony Robbins” and “A bag of plastic toys made to look like food.” It sands off a little of the unevenness of SotDL as well, by leaving the setting largely unspecified, instead just providing suggestions for how to “Destroy Your World” to generate a post-apocalyptic Earth.

So what’s new? First, and one of the things I like best, are stories. Stories are a bit of character creation business in Godless, a more robust background mechanic than the core book. Which could be kind of confusing but look at it like this, the ancestry backgrounds are interesting, dangling hooks, a sentence or two, like this human background from Godless “An overprotective mother kept you locked in a cellar for your entire childhood. You escaped after she died.” Just a bit of strange character development meant to jolt a player’s imagination. The stories however, well, I’ll let Godless explain it “Characters in the World of Fire and Blood have endured much hardship and struggle before the game even begins. The stories of their past inform how they fit into the present and give guidance about how they might develop as the campaign unfolds.” Unlike the backgrounds which might give an interesting thing or a bit of corruption or insanity, each Story gives professions and a mix of benefits and hindrances. Take the Deluded story, for example…


Deluded

A rash of new religions appeared following the Cataclysm. Dismayed by the false promises in their holy books, people invented their own faiths—some new interpretations of the old, others invented from whole cloth. You follow one of these new religions and are called deluded because you cling to your faith in the face of the indifference of the cosmos.
  • Professions: Gain one profession from the Fanatic table and one random profession.
  • Strong Beliefs: When you would make a challenge roll, you can choose to make that roll with 3 boons. Once you do so, you cannot use this talent again until you complete a rest.
  • Righteous: Your faith guides you through a world of unrest and uncertainty. After you complete a rest, you must spend 1 hour in prayer. Until you do so, you are impaired.




Brief, but flavorful, beneficial but not too constraining. A PC with the Deluded story could go on to take the Priest novice path, but it would work just as well for a Rogue, Warrior or Magician path. But tucked away there, where you might almost miss it there’s a little hint for the player for how their PC will interact with the world: “You follow one of these new religions and are called deluded because you cling to your faith in the face of the indifference of the cosmos.” The other nine stories are equally as good, providing both a launching pad for a PC and a sense of a character arc or direction for the player to keep in mind.

I didn’t get a chance to test out the Vehicle rules, but they look to straddle that sweet spot of providing enough options to have a really good car chase seen and not so many fiddly bits that it’s a massive pain to run. The new spells, creatures and items are all excellently suited to the post-apocalyptic feel and include things like explosives, zip-ties, spells to process fuel, tolerate radiation and the Inheritors (sentient man-sized cockroaches).

While there are only three adventures for Godless (as of March 2018), they are every bit as well-crafted and easy to run as the Shadow of the Demon Lord scenarios. I ran two of them, In a Pig’s Eye and Dancing in the Ruins.

***SPOILERS FOR THE ADVENTURES FOLLOW, YOU HAVE BEEN WARNED***

No ICE in Minnesota itch.io bundle

My silly one page RPG about throwing a holiday party for vampires, That Familiar Holiday Spirit , is part of the No ICE in Minnesota bundle ...