Showing posts with label Zombies. Show all posts
Showing posts with label Zombies. Show all posts

Wednesday, November 28, 2018

Dinosaurs, Zombies and Necromancers, Oh My! – Tomb Thoughts #3

Since my last missive, we’ve played three more sessions, bringing our total sessions to five. Some general thoughts first about playing a 5th Edition game again (as opposed to running it), followed by a break for spoilers and then session notes at the end.

Firstly, I’d like to say that switching from hand-writing notes to using my tablet and a Bluetooth keyboard has been fantastic. Eliminating the need to go through my notes and decipher them as I type them up has eliminated a major pain point. I remain a steadfast proponent of a shared player document, with a player or players taking notes as a great way to create an easy to reference record of the game. We play every two weeks on Wednesdays but skipped a date as it fell on Halloween and our intrepid DM’s birthday, but having the notes let me quickly recap the previous session when we returned to the game.

With our sixth session tonight, this is the longest I’ve gotten to play a single 5th edition character. I don’t know that 5th edition is my favorite edition to play, but I’ve still enjoyed it. Frankly, the best decision I made about my character was taking this Archaeologist Ideal: Death Wish: Nothing is more exhilarating than a narrow escape from the jaws of death. (Chaotic), which has served as a prompt for me that my character should be active and helping to push the plot forward when otherwise I might hesitate. Instead of giving in to the urge to protect my precious PC at all cost, the ideal reminds me that he should be taking risks, even, or perhaps especially, potentially deadly risks, which means Ordulin Bellweather is jumping onto the backs of Zombie Tyrannosaurus Rexs and rushing forward into trapped areas to test solutions instead of hanging back and watching everything from 120ft away to plink away at foes with Eldritch Bolt.

I’m enjoying playing a warlock, though the spell slots increasing in level rather than in quantity is slightly frustrating in one regard, which is that not every spell scales with level. It’s annoying to have to decide on using a second level spell slot on Shield, which gets no bump from a higher slot or taking an extra hit from a foe to save that slot for Branding Smite which does benefit from that increased spell slot level.


We played a session in a local brewery...

**Spoilers for Tomb of Annihilation Follow**


Saturday, January 28, 2017

We're Really Not in Parcher's Anymore... (Apocalyptic Dispatches from Parcher's Pt. 4)

A photo posted by Zack Schwartz (@thatwordyguy) on

Look what came! Not in time to run our fifth session of Apocalypse World, but still, it's a gorgeous book, though after running Apocalypse World off of print outs and tablets for the last two years it'll be an adjustment to run from a book, but a good adjustment.

Oh god. I really do apologize for this post, it's... it's not going to be a great recap. About an hour into the session I said out loud, to the players "Shit, I'm not taking any fucking notes, I am a shit GM" and then before I write the session up on Monday while it was still more or less fresh in my head, my wife and I got the stomach flu, probably from Gimli, the apoca-baby (whose arrival heralded the end of the first Apocalypse World game I ran for this group). So yeah, I'm trying to put this all together on like five words of notes a week after the fact through a haze of several days of fever dreams. I can make no claim that my recollection is actually what happened... Apologies.

So what maybe happened last time? Let's maybe find out!


Tuesday, September 1, 2015

Wicked Wights and Knavish Kenku - Gussying Up D&D 5e Monsters #2 - With Bonus Zombies

Only my second Gussying Up 5e Monsters post and I'm already breaking the rules I set for myself, taking a swipe at Kenku, which aren't in the Basic PDFs, but are in the Princes of the Apocalypse Adventure Supplement PDF (those of you playing the Antagonist Relations drinking game can take a swig for "Zack breaks a self-imposed rule). *Update* Thomas also took a crack at the Kenku after he came across them in the 5e game he's playing.

As with the previous entry, some caveats. I haven't play-tested these so they're entirely theoretical. It's changes I like, so I'll probably make use of them when I use the creatures in 5e and update the posts with any notes or discoveries.

What are you waiting for, it's Wight time?! (those of you playing the Antagonist Relations Drinking Game can take a drink for that groanworthy turn of phrase)






A Crawl of One's One - Part 1 (Dungeon Crawler Carl RPG)

  Full disclosure:  I  have been a paid contractor for Renegade Game studios, the publisher of the Dungeon Crawler Carl Roleplaying Game in ...