Showing posts with label Critical Success. Show all posts
Showing posts with label Critical Success. Show all posts

Saturday, August 22, 2015

D&D 5E - Player Facing Critical Success Options

Somehow, while talking about D&D 5E combat, and our dissatisfaction thereof, Thomas and I started talking about Critical Hits. I mentioned that I found it easy to make Hard GM Moves (ala Powered by the Apocalypse Games) when a player rolls a Natural 1 or Critical Failure (or conversely, when a monster rolls a critical hit) but I didn't have as satisfying a solution for when players roll a Natural 20 or Critical Success. We decided to each tackle the problem separately, each writing our own blog post without consulting the other to see the different strategies we'd come up with. Naturally, we could help but bend that rule a little bit in our conversations over the next few days but for the most part we kept mum on our plans, so neither of us have seen what the other is proposing. We're considering other cross-blog shenanigans in the future, so this is a bit of a test.

Here's his take: Gussying up monsters (the Ogre!) and crits and mine is below the jump... (and my comments on Thomas' take can be found here)


No ICE in Minnesota itch.io bundle

My silly one page RPG about throwing a holiday party for vampires, That Familiar Holiday Spirit , is part of the No ICE in Minnesota bundle ...