Showing posts with label Megadungeon. Show all posts
Showing posts with label Megadungeon. Show all posts

Tuesday, January 12, 2016

Thought of the Day #3 - Two Toss Off Campaign Pitches



Two quick campaign pitches that have been on my mind that I'll probably never run in D&D.

  • Megadungeon Siege
    • The PCs are in a city under siege and tasked with clearing out the megadungeon under the city to open a supply line out of the city.
    • Good for a limited series, 6-12 sessions.
  • Bounty Hunters
    • Probably because I saw the Hateful Eight, but I think having the PCs play Bounty Hunters could provide a good frame for a D&D game that runs on an occasional basis with easy to identify goals for each session.

Friday, September 25, 2015

Extra Life - Thoughts on Not Running D&D 5e - Exquisite Corpse Megadungeon Pt. 1


James and the Ginger Giant have decided to organize an Extra Life event, where players game in support of a worthy cause. They're going to try and get enough DMs to run 24 hours of games and do some live streaming and other media. I'll share more information on how to support them as I get it and it looks like I'm probably going to be a player (hopefully for as much of the event as I can). I was invited to GM but decided to pass as they're going to try to run a single epic storyline set in Ben's homebrew D&D campaign the Known World. Since I'm not in any of the 5th edition groups playing in the setting I don't feel comfortable running the setting and since my own D&D 5th edition game is largely not a 5th edition game (more on that below) and Ben's is also not quite "by the book" I'm not up on what house rules his groups are using. Plus, I don't get to be a player as much anymore outside of AD&D Church and the odd Wonder Plunder Dungeon World game.

So, expect more information when I know more on how to support our adventuring for charity. I'd love to allow people to donate certain amounts to make me play wacky/against type characters like a Horserer , a series of Jameses (obvi Fighters with the Champion archetype who don't use weapons but instead just throw themselves on enemies attempting to grapple them (For those playing the Antagonist Relations Drinking Game at home take a shot for "Zack does a bad LSP impression"), or something else, but since it's in an established campaign, I'm not sure how wacky/goofy I'll be allowed to be, so folk might just have to be content with forcing me to suffer the indignity of playing a Bard or a Fighter with the Eldritch Knight martial archetype. All in all, I'm hoping I can play 12+ hours of D&D and I'm really looking forward to being a part of it.

But the offer to DM did get me thinking about how my "5th edition D&D" Shattered World game is nearly not and also what I would propose if I were organizing a 24 hour D&D event.
An Exquisite Corpse


Wednesday, April 24, 2013

Donjon Design: More than Just a Cellar Full of Monsters

So after a six month hiatus, I'm getting ready to dive back into running Fourth Edition D&D, albeit on a limited basis.  I'm taking over one of Citizen Ben's three D&D games for a brief spell and I'm also planning a massive weekend long mega-dungeon in celebration of the 30th anniversary of my escape from the womb...   As as I get together my notes and actually start the design process, I've started keeping a list of goals for how I want to design these two dungeons. **Note, for the purpose of this post, consider Dungeon to be synonymous with Adventure.**

(brainstorming for Iskender's Tomb)

A Crawl of One's One - Part 1 (Dungeon Crawler Carl RPG)

  Full disclosure:  I  have been a paid contractor for Renegade Game studios, the publisher of the Dungeon Crawler Carl Roleplaying Game in ...