- Megadungeon Siege
- The PCs are in a city under siege and tasked with clearing out the megadungeon under the city to open a supply line out of the city.
- Good for a limited series, 6-12 sessions.
- Bounty Hunters
- Probably because I saw the Hateful Eight, but I think having the PCs play Bounty Hunters could provide a good frame for a D&D game that runs on an occasional basis with easy to identify goals for each session.
Showing posts with label Megadungeon. Show all posts
Showing posts with label Megadungeon. Show all posts
Tuesday, January 12, 2016
Thought of the Day #3 - Two Toss Off Campaign Pitches
Friday, September 25, 2015
Extra Life - Thoughts on Not Running D&D 5e - Exquisite Corpse Megadungeon Pt. 1
So, expect more information when I know more on how to support our adventuring for charity. I'd love to allow people to donate certain amounts to make me play wacky/against type characters like a Horserer , a series of Jameses (obvi Fighters with the Champion archetype who don't use weapons but instead just throw themselves on enemies attempting to grapple them (For those playing the Antagonist Relations Drinking Game at home take a shot for "Zack does a bad LSP impression"), or something else, but since it's in an established campaign, I'm not sure how wacky/goofy I'll be allowed to be, so folk might just have to be content with forcing me to suffer the indignity of playing a Bard or a Fighter with the Eldritch Knight martial archetype. All in all, I'm hoping I can play 12+ hours of D&D and I'm really looking forward to being a part of it.
But the offer to DM did get me thinking about how my "5th edition D&D" Shattered World game is nearly not and also what I would propose if I were organizing a 24 hour D&D event.
An Exquisite Corpse
Wednesday, August 19, 2015
Internet Tables I have Stolen from and/or Consulted Recently or that I intend to Steal from and/or Consult in the Near Future
- Strange Gang Motivations and Descriptions
- d100 Angry Mobs
- d100 Tragic Old Murder Hobos
- Ruined Building Contents
- Random Graffiti Generator
- What's in the Dead Orc's Pockets?
- Signs Your Party is Not the First in the Dungeon
- Weird Taboo Generator
- Random GM Move Tables for Dungeon World RPG
- Yeah, but This Manticore...
- Name That Barbarian!
- d20 Table of Wizard Obsessions
- Giant Slugs!
- Megadungeon Random Area Name Generator
- d30 Table of Taxes, Fines, Tariffs, and Fees
- Fiasco D&D – Desires & Needs
- Lost Cities of the Fallen Empire
- The City of Beggars
- Strange Land/Plane Generator
H/T - Many tables found from On Never Being Able to Find a Table When You Need One
Wednesday, April 24, 2013
Donjon Design: More than Just a Cellar Full of Monsters
So after a six month hiatus, I'm getting ready to dive back into running Fourth Edition D&D, albeit on a limited basis. I'm taking over one of Citizen Ben's three D&D games for a brief spell and I'm also planning a massive weekend long mega-dungeon in celebration of the 30th anniversary of my escape from the womb... As as I get together my notes and actually start the design process, I've started keeping a list of goals for how I want to design these two dungeons. **Note, for the purpose of this post, consider Dungeon to be synonymous with Adventure.**
(brainstorming for Iskender's Tomb)
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