Got in our third session of Apocalypse-World. Not quite as action-packed as the last, but I did some poking, prodding and prep for what's to come (if you're playing the drinking game, take a double for my overuse of alliteration...).
First, prep work. I didn't do Love Letters for this game, but I did take some time to type up my threats and then brainstormed 40+ bits of apocalyptica so I'd be ready to better fulfill the MC principle of "Barf Forth Apocalyptica" (goes without saying that my players shouldn't click to see the full list, but the rest of you are welcome to). I may not ever use all of these but it helped me when I ran to push things a little further.
We opened with Pinky, Man, Thirteen, Ludo and Bolts headed up to Roark's abandoned hard-hold; Bolts was in his van, Man had borrowed a bike from one of the deceased of Pinky's gang, while Ludo rode with Pinky on her bike and Thirteen took up her sidecar, at least until a miss on a scouting roll gave me an excuse to Announce Future Badness by having the group realize they were about to run into a Bullet Rain storm. The group split, with everyone but Pinky abandoning bikes for the van as they tried to race to shelter. A few rolls later, and I had Seperate(d) Them, with the van reaching a barb wire fence and rusted metal gate, having lost the bikes, who found an abandoned gas station and then the burnt out remnants of a car with a lockbox full of gold bars in the trunk.
Ludo tore the gate open, but without the bikers, the others stalled when they saw a person duck down in a dump-truck armored with plates and spikes and caught a glimpse of 4-6ft long millipedes in an old animal pen. I had hoped to tempt Ludo, Thirteen, Man and Bolts into going in without Pinky and the gang, but apparently they only saw the danger and did not feel bold enough to act without prompting. Pushing the players to be a little more reckless will have to move up my list for next session.
So the van crew drove back and found Pinky and her bikers and returned. Thirteen reached out to radio when they got back to Roark's and got a vision of a small chapel filled with melted candles and wax, then the vision dived down so that Thirteen could see hundreds of giant millipedes writhing below.
Ludo decided to go up to the dump-truck and met Pup, apparently an 8 year old boy wearing fake dog ears with a gas mask slung around his neck. Pup imprinted quickly on Ludo and the group learned that he and his Pop arrived a few weeks ago, but Pop died after being bitten by a pede. Pup told the PCs that the supplies where in the basement bunker of a ruined farmhouse in the compound and offered the dump-truck, called the Beast, to Ludo. One of the things that Apocalypse World 2nd edition improved is the vehicle rules. Not only are their vehicle moves for more than just the Driver playbook, but the improved the way you stat out vehicles, creating them like you would a Threat. So, here are the stats for The Beast... (and yes, cagey fucker, is taken from the vehicle creation rules)
- The BEAST is a VEHICLE; a CAGEY FUCKER with the impulse to PROTECT WHAT IT CARRIES.
- FRAME=Construction (Dump Truck)
- STRENGTHS=Huge, Capacious
- LOOK= Cobbled Together, Spikes & Plates
- WEAKNESS=Loud, Guzzler