I didn't include it in my list of 2017 Gaming Resolutions, but I've been trying to do more NPC voices for all my games. So, even though I have players who accuse me of killing NPCs off just because I forgot the voice, I keep trying.
Voices and accents don't come naturally to me. I attempted a Space Australian accent for one of my Numenera NPCs but it quickly drifted into something else (though it was a great excuse to watch this delightful clip again and again...) Lately, I've been trying to give NPCs a quick description of their voice or vocal tics and jotting it down in my notes so I can use that to remind myself of how they should sound when I return to that NPC; here are some recent examples of how I've been describing NPC voices.
- "repeats himself excitedly"
- a Dverge NPC from my Iron Edda game
- Gwenaëlle Décalage
- "a low and sultry voice"
- Recent deceased vampire NPC from the A Red and Pleasant Land actual play podcast
- Enock Whipple
- "Soft and often apologetic"
- Dormouse NPC from aRaPL actual play podcast
- "ah um eh, talks about water colors"
- NPC from the Strangling Sea 13th Age Adventure I ran to start my new 13th Age Stone Thief campaign. About 2/3rds of my players really, really hated him after listening to him speak.