"Well who handles the 'Good Guys'?"
Assorted thoughts on running RPGs and getting to play them occasionally as well.
"Woah! I think the less hurtful term is 'Protagonists'."
Wednesday, April 30, 2014
Monday, April 28, 2014
LARP's Lessons Lost
A Blog Post Wherein I Play the Fool.
I used to run and play in a lot of LARPs, or Live-Action Role Playing games for those of you who have arrived at this blog from some other dimension, and some of those games were shit. Not "the shit" as in good, though some of them were the shit, but some were terrible shit, as in shitty and terrible games. And I'm talking about the games I ran as well as the games that I played in. I have run some shit LARPs in my day. Many of these games I played in, wrote or ran, I also played in, wrote or ran with Thomas and because we enjoy talking about games nearly as much as we enjoy playing them and because it is often easier to talk about games just the two of us than to find a group, schedule a time and play a game, we talked about the problems that we found with LARPs a lot.
Of course, not having played, run or written a LARP in a few years, I forgot all my LARP gripes and lessons when I started running an online influence game using a mishmash of the original World of Darkness Vampire the Dark Ages or VtDA (actually the confusingly re-named Dark Ages: Vampire which has an less impressive DA:V acronym) and a heavily modified Influence System derived mostly from Mind's Eye Theater (MET) Dark Epics. Since I've been more focused in the last several years on party-driven tabletop games like D&D or even more story-driven games like Dread and Apocalypse World, I let my years of LARP experience go almost completely untapped, much to the detriment of the game I was running.
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