One of the things I’ve learned
about myself and GM’ing is I that as much as I enjoy running D&D,
I enjoy running D&D more when it’s not the only thing I’m
running. Strangely, running a non-D&D game concurrently with a
D&D game or two helps keep me from getting bored with my D&D
game(s) and strangling them in a bathtub or otherwise abruptly ending
them. Earlier this year I ran a three session mini-campaign of
Apocalypse World and not only did it change the way I ran D&D by
letting me see how another system handles issues in games, but it
also provided at outlook for ideas and energies that would not have
had a place in either of the two D&D Next campaigns I’m
running.
"Well who handles the 'Good Guys'?"
"Woah! I think the less hurtful term is 'Protagonists'."
Assorted thoughts on running RPGs and getting to play them occasionally as well.
Friday, May 23, 2014
Friday, May 16, 2014
In the Lair of the Ginger Giant: Antagonist Relations Podcast Episode 3 - Rocket Sled to Failure
Long time no podcast... but I finally returned to the lair of the Ginger Giant.
Discussed herein: The depressing end of my Apocalypse World game, things I'm stealing for my Fading Suns game, my online Vampire the Dark Ages influence game and a long tangent on player assumptions leading to wild conclusions. Oh, we also touch on my blog post about Failure. Also, other things, but I forget.
Episode Three: Rocket Sled to Failure
We also recorded a second secret podcast that may never see the light of day or the ears of listeners.
PS. Thomas, who is taking over GM duties on future Online Influence Games, started a new blog: A Game of Influence If you want to read all about our continuing adventures in attempting to improve influence style games, which I touched on tangentially in my "LARP's Lessons Lost" post, then you'll enjoy his new blog. I expect to be a regular commentator.
Discussed herein: The depressing end of my Apocalypse World game, things I'm stealing for my Fading Suns game, my online Vampire the Dark Ages influence game and a long tangent on player assumptions leading to wild conclusions. Oh, we also touch on my blog post about Failure. Also, other things, but I forget.
Episode Three: Rocket Sled to Failure
We also recorded a second secret podcast that may never see the light of day or the ears of listeners.
PS. Thomas, who is taking over GM duties on future Online Influence Games, started a new blog: A Game of Influence If you want to read all about our continuing adventures in attempting to improve influence style games, which I touched on tangentially in my "LARP's Lessons Lost" post, then you'll enjoy his new blog. I expect to be a regular commentator.
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