While I ran the
Strangling Sea to start my 13th Age campaign, for the second full session, I ran a homebrew adventure. Previously the party had determined that there were three NPCs who might know a secret worth trading to an Ettercap temple in exchange for information about a 2nd Age Sage who studied the Stone Thief. Those three NPCs were
- Elizabeth Clawchoke, Lich Baroness residing in Drakkenhall
- Malaggar Lyme, Dark Elf emissary to the Emperor, currently visiting the court of Drakkenhall.
- Corgak the Bruiser, Half-Orc thief and thug who killed an agent of the Prince of Shadows and stole a magical key.
After some discussion the PCs choose Corgak, and so headed off to Drakkenhall to locate him.
Now, as GM, I had a few objectives, which were:
- Leave room to adapt the adventure based on Icon Rolls.
- Provide a few social interaction encounters.
- Introduce Tollgate Square as a place, with a distinctive feel, locations and NPCs.
- Steal shamelessly from Voltron.
So how did I attempt all that? Why is Manneken Pis the image header? Keep reading to find out...
(Minor Voltron Legendary Defenders Season 2 spoilers at the end of the post)