With Ghosts of Saltmarsh coming out, Thomas asked me for assistance proofreading and updating his Heroes of Wharves and Waves supplement for the Dungeon Master's Guild. I ended up contributing some NPC spell lists and trinkets to the updated product, but I had some items that did not make it in due to space and a few trinket ideas that worked better as common magic items.
So I took a little time and took what didn't make the cut, revised a little and put them all together into a single page Martime Items document with GM Binder, it's completely free and available at the link below:
- 4 new races: the deck-dwelling hadozee, shadowy malenti, proud locathah, and fey skinchangers (both selkie and swanmay).
- 5 class archetypes and one modification: charm, opportunity, wave, and wealth domains for clerics, undersea option for circle of the land druids, and elemental water arcane tradition for wizards.
- 6 weapons
- 2 feats to access water elemental and ship spells
- 61 spells and supporting options to portray scoundrels of the docks, shipboard adventures, and aquatic adventures to life
- 17 magic items
- 12 beasts for wild shaping druids, selkies and swanmays, and beast summoning spells
- A new trinket table
- Alternate spell lists for NPC stat blocks, including sample ritual books for PCs to find
If my warlock archaeologist dies in Tomb of Annihilation, I'm going to have my next PC be a Cleric of the Wealth Domain using the rules from Heroes of Wharves and Waves.