Sometimes it feels incredibly dull to simple give out 12 copper or 6 gold, so I've written up a 2d12 Table to help determine the vintage of any coins my players might find in a game. Why not make them wonder why that goblin has four silver pieces of ancient coinage from a distant land or if the snake person they just murderized had counterfeit coins to distribute or if they were unaware of that fact.
| 2d12 |
Coin Vintage |
| 2 |
Magical or enchanted |
| 3 |
Magical or enchanted |
| 4 |
Distant, ancient coinage |
| 5 |
Distant, ancient coinage |
| 6 |
Distant, ancient coinage |
| 7 |
Distant, recently minted |
| 8 |
Distant, recently minted |
| 9 |
Distant, recently minted |
| 10 |
Local, recently minted |
| 11 |
Local, recently minted |
| 12 |
Local, recently minted |
| 13 |
Local, recently minted |
| 14 |
Local, recently minted |
| 15 |
Local, recently minted |
| 16 |
Local, recently minted |
| 17 |
Local, ancient coinage |
| 18 |
Local, ancient coinage |
| 19 |
Local, ancient coinage |
| 20 |
Counterfeit, local |
| 21 |
Counterfeit, local |
| 22 |
Counterfeit, local |
| 23 |
Counterfeit, distant |
| 24 |
Counterfeit, ancient |
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