Inspired by the incredibly excellent Weird Magic Item generator over at Donjon.bin.sh, I've been coming up with a few of my own system agnostic weird magic items to put in the many games I run, be they 13th Age or Beyond the Wall...
Eventually I want to try and put them into a randomizer, but I need to generate a few first. I'm going to try and post one every other Wednesday. Please let me know if you end up using an item I've created in your own game. You can find the entire series here...
Antagonist Relations Weird Magic Item Generator Presents...
Eventually I want to try and put them into a randomizer, but I need to generate a few first. I'm going to try and post one every other Wednesday. Please let me know if you end up using an item I've created in your own game. You can find the entire series here...
Antagonist Relations Weird Magic Item Generator Presents...
Draught of Learning
This bottle contains a foul smelling, black liquid that appears to be ink. When a cup of this liquid is drunk by a spell caster capable of learning new spells, that spell caster automatically succeeds on the next check they make to learn a spell. In addition, the time required to learn the spell is reduced to 1 hour. If a spell caster takes a second drink, they must make a saving throw vs poison or suffer one of the consequences below:2d12 | Draught of Learning Consequences |
---|---|
2 | Spell caster "unlearns" a random spell they already knew and can never re-learn it. |
3 | Spell caster loses a level. |
4 | Spell caster loses 1 point of Dexterity |
5 | Spell caster loses 1 point of Dexterity |
6 | Spell caster loses 1 point of Strength |
7 | Spell caster loses 1 point of Strength |
8 | Spell caster loses 1 point of Strength |
9 | Spell caster loses 1d4 hitpoints |
10 | Spell caster loses 1d4 hitpoints |
11 | Spell caster loses 1d4 hitpoints |
12 | No negative effect |
13 | No negative effect |
14 | No negative effect |
15 | No negative effect, but the Spell caster automatically fails the check to learn the spell. |
16 | No negative effect, but the Spell caster automatically fails the check to learn the spell. |
17 | No negative effect, but the Spell caster automatically fails the check to learn the spell. |
18 | Spell caster loses 1 point of Constitution |
19 | Spell caster loses 1 point of Constitution |
20 | Spell caster loses 1 point of Constitution |
21 | Spell caster loses 1 point of Charisma |
22 | Spell caster loses 1 point of Charisma |
23 | Spell caster cannot learn any additional spells for 1d4 months |
24 | Spell caster loses a point of their primary spellcasting ability. |
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