Inspired by the incredibly excellent Weird Magic Item generator over at Donjon.bin.sh, I've been coming up with a few of my own system agnostic weird magic items to put in the many games I run, be they 13th Age or Beyond the Wall...
Eventually I want to try and put them into a randomizer, but I need to generate a few first. I'm going to try and post one every other Wednesday. Please let me know if you end up using an item I've created in your own game. You can find the entire series here...
The wearer can remain still for up to twelve hours per single day, and their flesh, clothing and all held items appear to be made of the statuary material above. Though they remain perfectly still and their hair, clothing or other items are not blown by breezes or soaked by rain, they are not transmuted into a statue and will feel like flesh instead of like statuary material if someone touches them. When they move, their retain the coloration and appearance of a statue for 1d6 rounds before the effect fades. The ring is prized by assassins who use it to lurk in places where a statue would be inconspicuous while waiting for their target.
Eventually I want to try and put them into a randomizer, but I need to generate a few first. I'm going to try and post one every other Wednesday. Please let me know if you end up using an item I've created in your own game. You can find the entire series here...
Ring of the Living Statue
While worn the ring gives a +5 bonus to any saves against petrification or other effects that change ones flesh into a different substance. The wearer can also use a command word to become perfectly still and to appear as a statue, the type of which is determined on the table below when the ring is created:d12 | Apparent Statuary Material |
---|---|
1 | Sandstone |
2 | Sandstone |
3 | Limestone |
4 | Limestone |
5 | Granite |
6 | Granite |
7 | Marble |
8 | Marble |
9 | Bronze |
10 | Bronze |
11 | Jade |
12 | Gold |
The wearer can remain still for up to twelve hours per single day, and their flesh, clothing and all held items appear to be made of the statuary material above. Though they remain perfectly still and their hair, clothing or other items are not blown by breezes or soaked by rain, they are not transmuted into a statue and will feel like flesh instead of like statuary material if someone touches them. When they move, their retain the coloration and appearance of a statue for 1d6 rounds before the effect fades. The ring is prized by assassins who use it to lurk in places where a statue would be inconspicuous while waiting for their target.
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