Wednesday, December 5, 2018

Minotaur's Clew - Weird Magic Item #20

Inspired by the incredibly excellent Weird Magic Item generator over at Donjon.bin.sh, I've been coming up with a few of my own system agnostic weird magic items to put in the many games I run, be they 13th Age or Beyond the Wall...

Eventually I want to try and put them into a randomizer, but I need to generate a few first. I'm going to try and post one every other Wednesday. Please let me know if you end up using an item I've created in your own game. You can find the entire series here...




Minotaur’s Clew


When the correct command word is whispered, this ball of yarn unrolls itself and one end floats at waist height of the holder, slowly weaving its way to either the center or exit of a maze, user’s choice. The yarn cannot be cut, burnt or otherwise destroyed, but if the user does not hold the ball of yarn in their hand it will drop to the floor and cannot be re-activated until the next dawn. If there is a minotaur present in the maze, the yarn will always lead the user to minotaur instead of the intended center or exit, though it will function normally if the minotaur is dispatched. Additionally, each time it is used there is a 5% chance (1 on a 1d20) that the Minotaur’s Clew will summon a minotaur, placing the beast in the maze half-way between the user and their intended destination (either center or exit). 


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