Wednesday, June 12, 2019

Bag o' Gulls - Weird Magic Item #27

Inspired by the incredibly excellent Weird Magic Item generator over at Donjon.bin.sh, I've been coming up with a few of my own system agnostic weird magic items to put in the many games I run, be they 13th Age or Beyond the Wall...

Eventually I want to try and put them into a randomizer, but I need to generate a few first. I'm going to try and post one every other Wednesday. Please let me know if you end up using an item I've created in your own game. You can find the entire series here...


Bag o’ Gulls

Uncommon Wondrous Item

This filthy, off-white sack smells faintly of seabird guano and was created by the notoriously eccentric Dwarven sea-mage, Scant Muckbeard. Once per day, as an action, the holder of the bag can use a command word and open the bag to release 2d12+12 sea gulls (for 5e D&D, use the stats for a raven, without the mimicry trait). The individual who utters the command word can have the gulls perform one of the actions below:

  • Seek Dry Land. The gulls fly in the direction of the nearest dry land, soaring at a speed that can be followed by a boat or ship. The gulls circle above the dry land until the individual who spoke the command word is within 300ft of the dry land or until 8 hours have passed, at which point the gulls disperse.
  • Swarm. The gulls swarm and attack a single target you verbally designate as a free action, using the stats of a Raven Swarm (for 5e D&D) or other appropriate stat block for the system. The gulls attack only the target creature, dispersing if the target of their attacks falls unconscious or dead.
  • Befoul. For 1d4+1 minutes the gulls befoul an area of huge size or smaller, eating any food, flapping their wings and squawking at any creatures present. If attacked or driven away, they do not fight back, instead they fly up and let loose a truly epic amount of guano, covering any creatures attacking them or attempting to drive them off. If left undisturbed, the gulls may still defecate before they depart but they do not focus their excretions on any single target, instead covering the area with their droppings.
  • Communicate. For a number of minutes equal to the number of gulls released, the user gains the ability to speak and understand Auran (the language of Air elementals) and has the effect of the Speak with Animals spell but only for birds, allowing them to use the gulls to speak to any other avians present.


Additionally, the bag serves as the material component for a find familiar spell, but when cast only sea gulls arrive to serve as the caster’s familiar.

Once the Gulls complete the command of the user, they fly off as normal gulls, completely free of any lingering effects and the bag cannot be used again until the next day.




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