Long time, no blog... I've been busy running two to four games a week, plus playing in another one to two a week, dealing with life and then this global pandemic, but I recently did a thing! I wrote a 5th Edition D&D supplement for the DM's Guild called "Runecasters of the North" with an assist from Thomas.
Runecasters of the North
After the Giant empire of Ostoria fell in the war with dragons, Annam All Father went off to discover new weapons to bolster the might of the giants. After a thousand years, Annam returned, having discovered the secret of rune casting. Since that time a select few adventures in the North have wrested the mysteries of runes from the giants and unlocked their power. This supplement provides:
- Rules to integrating Rune Magic into your game.
- 3 class archetypes: The Path of the Rune Carver Barbarian, College of the Rune Skald Bard and Pact of the Rune Scribe Warlock
- 3 feats for characters to unlock and improve their rune magic.
- 24 runes for rune casting characters to master.
- 3 creature and NPC options for Dungeon Masters looking to add rune casting allies and adversaries to their games.
The product was heavily inspired by my days in middle school reading and re-reading the old AD&D Viking Campaign Sourcebook and I hope that others will get some enjoyment out of playing a Runecaster in 5th Edition D&D. We're hoping to have a joint packet out soon that will be stuffed with even more arctic themed 5e options for the new Icewind Dale: Rime of the Frostmaiden adventure and I will post when that is completed and on the DM's Guild.
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