Sunday, January 27, 2013
GM Commentary: Last Rest Episode 6: Tough Times in Tribute
Same disclaimer as always, go read the Summary of Reign Season, Last Rest Episode Six: Tough Times in Tribute.
Sunday, January 13, 2013
Three Game Fortnight
Tomorrow marks the start of a Three Game Fortnight for me, wherein I shall run three games within two weeks. It's actually, strictly speaking, only 8 days and not a fortnight, but that has less of a ring to it.
First up will be Reign Last Rest: Episode 6: Tough Times in Tribute, the rough midway point of that campaign. I'm excited because I've gotten a couple of the players to knowingly or unknowingly agree to some "Devil Deals", a concept that I stole from my friend Tavis, who is one of the best GMs I've had the pleasure to know. In a "Devil Deal" a Player/PC accepts something awesome or enticing for their character knowing that it will have strings attached that the GM will call in later. I have very little planned for the Sixth Episode, other than the Players arriving in Tribute. I was going to showcase the Reign Company rolls/challenges and advance time 3-6 months and have the PCs face a number of Company Challenges, but that is now dependent on if I have all my players as family emergencies may call a couple away from the table. Other than that, tomorrow night will be pure Sandbox. I've got some ideas for what the PCs might encounter, but mostly my goal is to loosely set up and let the PCs choose from the half-dozen possible campaign climaxes so I can start steering plot in that direction. In theory the campaign will be wrapping up around the end of April/beginning of May, leaving the door open for a new season of Reign set in Last Rest or for a new campaign in a different setting/system. Watch the Last Rest blog today for a character journal spelling out one of my favorite Devil Deals that took several days of negotiation...
First up will be Reign Last Rest: Episode 6: Tough Times in Tribute, the rough midway point of that campaign. I'm excited because I've gotten a couple of the players to knowingly or unknowingly agree to some "Devil Deals", a concept that I stole from my friend Tavis, who is one of the best GMs I've had the pleasure to know. In a "Devil Deal" a Player/PC accepts something awesome or enticing for their character knowing that it will have strings attached that the GM will call in later. I have very little planned for the Sixth Episode, other than the Players arriving in Tribute. I was going to showcase the Reign Company rolls/challenges and advance time 3-6 months and have the PCs face a number of Company Challenges, but that is now dependent on if I have all my players as family emergencies may call a couple away from the table. Other than that, tomorrow night will be pure Sandbox. I've got some ideas for what the PCs might encounter, but mostly my goal is to loosely set up and let the PCs choose from the half-dozen possible campaign climaxes so I can start steering plot in that direction. In theory the campaign will be wrapping up around the end of April/beginning of May, leaving the door open for a new season of Reign set in Last Rest or for a new campaign in a different setting/system. Watch the Last Rest blog today for a character journal spelling out one of my favorite Devil Deals that took several days of negotiation...
Friday, December 28, 2012
Serious Business, Character Business
The above quote has very little to do with this post, but it does encapsulate how serious I am about Character Business. Not business in the sense of Neckties and Profit-Margins, but business in the theatrical sense, that is:The Monarch: " (sighing) Jollyrancher82, never get henchmen.''Jollyrancher82: "You know, that's not my real name.''The Monarch: "Well, how was I supposed to know? I used my real name.''Jollyrancher82: "I just thought, you know... "The Monarch," I thought you were into cosplay...''The Monarch: "Real name! And I am into costumed business, not costumed play."
9. An incidental action performed by an actor on the stage to fill a pause between lines or to provide interesting detail.Character Business is one of the things that can make or break a game for me. PCs with good character business can rescue a dreary plot and if done well can make a good game great.
14. (Performing Arts / Theatre) Also called stage business Theatre an incidental action, such as lighting a pipe, performed by an actor for dramatic effect (http://thefreedictionary.com/business)
Wednesday, December 19, 2012
Why Aren't You Reading?: What Does the Protagonist Want?
A new feature for Antagonist Relations, "Why Aren't You Reading?", where I'll blab about some book, blog, comic or some other thing(s) that I think that you (yes, YOU!) should be reading. First up is Todd Alcott's fantastic What Does the Protagonist Want?
Alcott is a screenwriter who puts up great posts where he dives deep into the screenplays of many movies and other media artifacts, like his great series on episodes of the Venture Bros. Recently he started an incredibly detailed series diving deep into the Avengers, which as of my writing this post is already at Part 6 and only 30! minutes into the film. Alcott's screenwriting observations on what works and what doesn't in a script are not only fantastic and interesting reading, they're also easily applicable to GM'ing. Reading the series on the Avengers, where he discusses how the movie manages to juggle the various ensemble characters without letting the audience become disinterested, has already made me think about how I can juggle the PCs in my ensemble Reign game without the other players getting bored as each gets their moments.
So, what are you waiting for, go read his first post on the Avengers and then dive deep into his very excellent archives.
Alcott is a screenwriter who puts up great posts where he dives deep into the screenplays of many movies and other media artifacts, like his great series on episodes of the Venture Bros. Recently he started an incredibly detailed series diving deep into the Avengers, which as of my writing this post is already at Part 6 and only 30! minutes into the film. Alcott's screenwriting observations on what works and what doesn't in a script are not only fantastic and interesting reading, they're also easily applicable to GM'ing. Reading the series on the Avengers, where he discusses how the movie manages to juggle the various ensemble characters without letting the audience become disinterested, has already made me think about how I can juggle the PCs in my ensemble Reign game without the other players getting bored as each gets their moments.
So, what are you waiting for, go read his first post on the Avengers and then dive deep into his very excellent archives.
Friday, November 30, 2012
Bottomless Dungeon Twitter Thing
Long ago I ran a Zombietweet-pocalypse game on Twitter. It was fun, but a lot of work as I was (not so) secretly playing 3 of the 6 PCs in addition to GMing it. @Ironsolo and I have fond memories of it though, & I've thought about re-running it, but have never felt I could scourge up the needed number of players to make it worthwhile.
So instead @Ironsolo & have started a Bottomless Dungeon Twitter "game". & I say "game" because it is only a game in the loosest sense. The premise is that each Twitter account is a different dweller in the Bottomless Dungeon and the fun is in the interactions between the dwellers as players react & respond to other player's in character tweets. So far we have:
*A cowardly food obsessed goblin.
*A trouble-making sarcastic undead 'geist' trapped in a cycle of destruction at the hands of adventurers & resurrection at the hands of necromancers.
*A dungeon possum selling magical trinkets.
*A by-the-books, humorless beholder middle-manager.
*A non-sentient gelatinous cube.
There are plans for a hilarious "Rave" Troll (possibly with redneck ogre rival?) But the "game" is open to all. Create a character by creating an in-character Twitter account & join by following the other dungeon dwellers. Tweet as often or as little as you want. The point of the thing is the more the merrier!
You can see the "game" at my Bottomless Dungeon Twitter list linked to below. Enjoy & consider joining us.
Bottomless Dungeon Twitter List
So instead @Ironsolo & have started a Bottomless Dungeon Twitter "game". & I say "game" because it is only a game in the loosest sense. The premise is that each Twitter account is a different dweller in the Bottomless Dungeon and the fun is in the interactions between the dwellers as players react & respond to other player's in character tweets. So far we have:
*A cowardly food obsessed goblin.
*A trouble-making sarcastic undead 'geist' trapped in a cycle of destruction at the hands of adventurers & resurrection at the hands of necromancers.
*A dungeon possum selling magical trinkets.
*A by-the-books, humorless beholder middle-manager.
*A non-sentient gelatinous cube.
There are plans for a hilarious "Rave" Troll (possibly with redneck ogre rival?) But the "game" is open to all. Create a character by creating an in-character Twitter account & join by following the other dungeon dwellers. Tweet as often or as little as you want. The point of the thing is the more the merrier!
You can see the "game" at my Bottomless Dungeon Twitter list linked to below. Enjoy & consider joining us.
Bottomless Dungeon Twitter List
Thursday, November 29, 2012
Subscribe to:
Posts (Atom)
No ICE in Minnesota itch.io bundle
My silly one page RPG about throwing a holiday party for vampires, That Familiar Holiday Spirit , is part of the No ICE in Minnesota bundle ...
-
I'm gearing up to start a new online Waterdeep Dragon Heist game, and since I was adjusting the previous google document template I us...
-
Terror by night! The village of Orlane Is dying. Once a small and thriving community. Orlane has become a maze of locked doors and frig...
-
I listen to a lot of music (over 40 days worth in 2017 according to last.fm ) and I find that few things help me keep the mood of a game f...