Wednesday, May 30, 2018

Bedroll of Comfort - Weird Magic Item #7


Inspired by the incredibly excellent Weird Magic Item generator over at Donjon.bin.sh, I've been coming up with a few of my own system agnostic weird magic items to put in the many games I run, be they 13th Age or Beyond the Wall...

Eventually I want to try and put them into a randomizer, but I need to generate a few first. I'm going to try and post one every other Wednesday. Please let me know if you end up using an item I've created in your own game. You can find the entire series here...

Antagonist Relations Weird Magic Item Generator Presents...

Bedroll of Comfort


This bedroll can be used by a single character per 24 hours and allows them to have a full and complete rest, even in circumstances that would otherwise forbid it. However, the character cannot take a watch and must remain in the bedroll the entire time. For games where a certain amount of health is regained the DM can consider allowing the Bedroll to double that amount.

Tuesday, May 29, 2018

Beyond The Wall - Random Undead Encounters

Since I'm using the Risen Dead threat from Across the Veil for the Beyond the Wall Actual Play Podcasts, I made a little random undead encounter table.

2d12 BtW Undead Encounter Source
2 Vampire BtW
3 Banshee BtW
4 Wraith BtW
5 Wight BtW
6 Captain of the Dead Across the Veil
7 Will-O'-the-Wisp BtW
8 Foolish Mortal Across the Veil
9 Ghoul BtW
10 Ghoul BtW
11 Zombie Rat BtW *Use Critter Stats
12 Zombie BtW
13 Zombie BtW
14 Zombie BtW
15 Skeleton BtW
16 Skeleton BtW
17 Skeleton BtW
18 Phantom BtW
19 Phantom BtW
20 Whispering Spirit Across the Veil
21 Revenant Across the Veil
22 Sluagh BtW
23 Spectre BtW
24 Risen King Across the Veil



Monday, May 28, 2018

Antagonist Relations Podcast Episode 34 - Increasing Sass

Antagonist Relations Podcast Episode 34 - Increasing Sass


Ben, Cassandra, Christy and Zack discuss the second session (episodes 31, 32 & 33) of the Antagonist Relations Actual Play of Beyond the Wall and Other Adventures as well as other assorted nerdery.

If you want to know more about Beyond the Wall, check out the Antagonist Relations reviews:

Antagonist Relations reviews Beyond the Wall and Other Adventures
Antagonist Relations reviews Further Afield.


Please take our listener survey here.

Saturday, May 26, 2018

Wait, What? – Perplexities as RPG Hooks

Talking with Thomas about the Day of Al’Akbar, a module he’s running for our ongoing AD&D 2nd Edition al-Qadim Church game. He was asking if it felt like there was too much going on in the city for the party to keep track of and that led to us discussing how NPC’s give clues and just what hooks and focused are needed for the PCs in an adventure. I haven’t read the Day of Al’Akbar yet, as we’re still playing through it, but our party headed to the city of Khaibar, thinking it was an abandoned ruin with perhaps a small bandit camp. Our goal was to find the cup and talisman of Al’Akbar, in order to cure a disease in a city we’d like to be able to visit without fear of catching a plague and to charge the rulers a massive amount of gold to do so. Instead of the ruined and empty (or nearly empty) city, we arrived to find a re-established city with at least 500 inhabitants, multiple inns, mercenary soldiers, a bandit king and his followers and a terrorist waging a magical bombing campaign. Needless to say, this threw us for a loop and we spent two sessions exploring the town, speaking to dozens of NPCs, exploring a dozen or so labeled shops and such and trying to figure out if the tensions in the town were going to interfere with our mission of obtaining the two artifacts we had come in search of. The third session was largely us stumbling onto the aftermath of some NPC theater and using it, as well as several overpowered spells, to loot the palace of the town and locate the first part of the artifact, but we still don’t quite know what happened between the bandit king al-Farzikh and his enemy, Mad Dog, and if the mercenary take-over after al-Farzikh’s death was planned or just opportunistic. But, since none of those NPCs seem to be searching for the artifacts, it’s likely that we play next we will continue to ignore them as we move our hunt for the second artifact elsewhere in the city.

This got me thinking of two modules that I’ve run recently where I feel like the PCs were drawn into the plot despite a relative paucity of hooks, the excellent Dancing in the Ruins module for Godless, and the first published Planescape adventure, The Eternal Boundary. At 6 pages, Dancing in the Ruins, is wonderfully economical, it offers a few NPCs who can serve as quest givers, but mostly relies on the mystery to be compelling. For The Eternal Boundary, it starts with a quest giver, either faction or non-faction, but both those starts give the PCs basically the same information and send them on a quest that is largely a red-herring and then the PCs discover the real plot of the module in the course of tracking down their MacGuffin. Instead of detailed hooks what both modules rely on are Perplexities, tangles of clues that convince the PCs and their players that there has to be something more (and oh boy, there is plenty more lurking beneath the surface in each module.)



MINOR SPOILERS FOR DANCING IN THE RUINS,THE ETERNAL BOUNDARY AND N1 – AGAINST THE CULT OF THE REPTILE GOD BELOW.

Friday, May 25, 2018

Music to Game To: Xordox - Neospection

I listen to a lot of music (over 40 days worth in 2017 according to last.fm) and I find that few things help me keep the mood of a game foregrounded in my mind like a good soundtrack. Plus, I’ve discovered that when I’m playing music to a speaker via Bluetooth, I’m less likely to be on my phone, lest my players hear any stray sounds, letting me better model engagement during a game. To that end, I want to share some of my favorite music to game to; the albums that inspire and inflame my imagination and that I’ve found work well as background music for games as well. I’ll do a mini-review and cover the basics of what mood it helps me set.

XORDOX - NEOSPECTION

I'm a JG Thirlwell junky...I’ve got a Manorexia tote-bag, I’ve even got Foetus on My Wall. He might be best known for his long-running Foetus project, or his work on the soundtrack on the Venture Bros (which is why I knew about that series before it ever aired back in 2003) but his Steroid Maximus, Manorexia and now, Xordox, projects work better for RPG soundtracks. All three projects share the cinematic feel of his soundtrack work, but the focused musical palette of Xordox, with only synthesizers and Sarah Lipstate (aka Noveller) processed guitars, lend it a cohesiveness that makes it less jarring for playing in the background then say, Manorexia’s The Radiolarian Ooze (which featured a warning that the skipping sound on the disc was intentional). Thirlwell describes Neospection as "Neon Noir" and that encapsulates it wonderfully, with the bright neon flare of 80’s sci-fi and the grittier paranoia of noir creeping in. It evokes those 80s soundtracks of John Carpenter and Vangelis, but without simply being tribute or pastiche. More than many other releases there’s an undercurrent of wonder as well, that keeps the album from descending into full darkness. There is really no way to do the album full justice, but it is far and away one of my favorite releases from 2017. Were I to run a Stranger Things/Papergirls inspired 80s sci-fi/time travel game, this one be a backbone of the soundtrack, along with S U R V I V E and John Carpenter’s Lost Themes.

  • Vocals?...Minimal and processed vocals on one song, “Destination”
  • Music Genre(s):...Experimental, Electronic
  • Perfect for...Any game with a bit of science fiction edge to it or where a bit of 80s throwback synth feel would be appropriate.
  • If you only grab one track, make it...“Pink Eye” which alternates between a low and pulsing melody and blasts of synth noise.

Wednesday, May 23, 2018

Antagonist Relations Podcast Episode 33 - Slithering Beneath the Surface

Antagonist Relations Podcast Episode 33 - Slithering Beneath the Surface


The third of three parts of our May 2018 Beyond the Wall Actual Play Episodes, now separated into bite size chunks for your audio enjoyment (or at least, not an listenable 3 hour podcast). 

The party, having just escaped from the Golden Grain Inn, further explore the suspicious village of Orlane and decide to have a detailed discussion with the Mayor, but first they decamp to the Slumbering Serpent Inn and have a wine tasting. Also featuring overpowering night odors.

Starring Ben as Hugen Coldhands, the New Watchman, Christy as Ziska Forespark, the Student of the Dark Arts, Mike as Jasper (Jape) Sweetberry IV, the Gifted Dilettante and Cassandra as Tulip, the Village Bear.





If you want to know more about Beyond the Wall, check out the Antagonist Relations reviews:


Friday, May 18, 2018

Music to Game To: Alec Empire - The CD2 Sessions: Live in London 7-12-2002

I listen to a lot of music (over 40 days worth in 2017 according to last.fm) and I find that few things help me keep the mood of a game foregrounded in my mind like a good soundtrack. Plus, I’ve discovered that when I’m playing music to a speaker via Bluetooth, I’m less likely to be on my phone, lest my players hear any stray sounds, letting me better model engagement during a game. To that end, I want to share some of my favorite music to game to; the albums that inspire and inflame my imagination and that I’ve found work well as background music for games as well. I’ll do a mini-review and cover the basics of what mood it helps me set.

ALEC EMPIRE – THE CD2 SESSIONS: LIVE IN LONDON 7-12-2002

A few things to get out of the way, yes, this is a live album that I’m recommending and, also yes, this live album is the album I’d recommend if you only had a single album to use as the soundtrack of a cyberpunk game. Not to worry, this album doesn’t feature any of the usual hallmarks of a live album, like audience ambiance or applause, that can help a live album deliver an authentic concert experience. Instead it’s a live recreation of many of the experimental electronic songs off of CD 2 of Alec’s Intelligence and Sacrifice album, hence CD2 sessions. Beats and grooves come and go in the songs, but what carries through is a harsh-edge electronic paranoia, which makes this album perfect for a Cyberpunk RPG. A groove will build only to be shattered by a dissonant electronic sound and the longer running time of many of the tracks lets the songs build and morph. Thudding bass riffs, frantic glitches and shimmering electronics, there album is the base for the soundtrack of any cyberpunk game I run.


  • Vocals?...Yes, “Electric Body Rock” features the lyrics “Electric Body Rock”
  • Music Genre(s)… Experimental, Electro, Musique Concrète
  • Perfect for…Any Cyberpunk game or any game where you want to add a deep cyberpunk feel.
  • If you only grab one track, make it…”Technological Warfare”, seven minutes of high-voltage electronic tension.

A Crawl of One's One - Part 1 (Dungeon Crawler Carl RPG)

  Full disclosure:  I  have been a paid contractor for Renegade Game studios, the publisher of the Dungeon Crawler Carl Roleplaying Game in ...