Saturday, November 14, 2020

The Saltmarsh Register - Vol 1.1

The Saltmarsh Register is the in-game newspaper I invented for the Ghosts of Saltmarsh game I run online every other Saturday. It is reprinted here to give others a taste of how that game has developed. WARNING, it may have spoilers for the Ghosts of Saltmarsh adventure, though I have deviated a bit from the published module.



The Saltmarsh Register

VOL 1.1 – 1st of Wealsun, 570 CY
Salinmoor’s Finest Catch of Tidbits and Tattle - Printed weekly each Starday, publisher Tyna Hilltopple

COUNCIL MEETING NOTES

Ed. Note: Once again the editor and publisher of the SALTMARSH REGISTER complains that the council closes many of its meetings keeping their proceedings secret from the good folk of Saltmarsh!

Council met publicly on Godsday, 25th of Flocktime. Noted that word had come from Duke Feldrin that within a month a new Tax Assessor would be stationed in Saltmarsh by order of King Scotti. Council Members Fireborn and Copperlocks encouraged citizens to cooperate fully to show that Saltmarsh intends to be good citizens of Keoland. They also noted, after grumbling by Council Member Oweland, that they had obtained a concession from the Crown, in the form of a lowering of taxes upon fishing. A proclamation of Welcome was also declared for the new citizens of Saltmarsh.

SALTMARSH GROWS!

Refugees from Orlane have arrived in the last two weeks, intending to renovate and reclaim the blighted properties of Crabber’s Cove. Until then, they are staying at the Wicker Goat. Eglina Beswill, informal leader of the dozen new arrivals, told the Register’s reporter that she intends to start another Inn in Saltmarsh, named the Golden Grain after her father’s inn which was burnt down in Orlane. When asked about the need for another inn, Eglina said that word has spread of the growing wealth and security of Saltmarsh and she expects it to soon rival Seaton itself as the maritime hub of Salinmoor.

ADVENTURERS ARRIVE!

A band of five adventurers have arrived from Haverhill, calling themselves the Company of the Broken Maul. They had been retained by the Copperlocks Mining Company to deal with dangers in the lower levels of the mine but having completed that arduous task with admirable courage, they now have made their way to Saltmarsh, thinking to use it as a base of operations for expeditions into the Hool Marshes and Dreadwood in search of treasure. Their leader, the dashing Vorka Cleaveshield, says they intend to dazzle Salinmoor with their heroic deeds and enrich the town with lost treasures. Ed. Note: Despite her rough-hewn clothing and manners, Vorka is quite pleasant for a berserker! Will this new band of adventurers steal the thunder of Saltmarsh’s hometown heroes? Will they be less beholden to the whims of the Town Council and less wrapped up in secret dealings and rumors of smuggling? Only time will tell!

FISHING TIDBITS

Since the poor fishing of Planting ended, the fisher folk of Saltmarsh have been reporting excellent catches!

Ol’ Norbert swears he saw an Elf riding in a boat made of hair out on the Azure Sea, but most others that this reporter spoke with say that Norbert just had too much claw wine that day.


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The Saltmarsh Register - Vol 1.18 & Vol 1.19

The Saltmarsh Register is the in-game newspaper I invented for the Ghosts of Saltmarsh game I run online every other Saturday. It is reprint...