- Human
- Laugh in the face of death
- Rally your allies when all looks lost
- Display tenacity in a forbidding situation
- Efreet
- Offer a “deal”
- Strike with magical fire
- Provide just the right item, at a price
- Gnome
- Create a small mechanical device
- Use your small size to hide
- Craft an illusion
- Halfling
- Go on a fool's errand
- Steal something small without being noticed
- Avoid the attention of a larger creature
- Ogre
- Destroy something with your fists
- Fly into a rage
- Take something by force
- Werewolf
- Transform to pass unnoticed as beast or man
- Doggedly track prey
- Drive your pack into a fervor
- Frogman
- Launch an amphibious assault
- Leap a great distance
- Grab something with your freakishly long tongue
- Kobold
- Lay a trap
- Retreat and regroup
- Call on your draconic heritage
- Angel
- Deliver visions and prophecy
- Stir mortals to action
- Expose sin and injustice
- Devil
- Plumb the vaults of hell for a bargaining chip
- Make a show of power
- Strike with hell-fire
- Goblin
- Charge!
- Retreat!
- Strike in unison with your allies to overwhelm an opponent.
- Gargoyle
- Attack with the element of surprise
- Take to the air
- Blend into stonework
- Spiderlord
- Enmesh something in webbing
- Bite with poisonous fangs
- Move with unnatural quietness
- Minotaur
- Gore with your horns
- Knock someone back
- Navigate a labyrinth unerringly
- Centaur
- Overrun them
- Fire a perfect bulls-eye
- Gallop with unrelenting speed
"Well who handles the 'Good Guys'?"
Assorted thoughts on running RPGs and getting to play them occasionally as well.
"Woah! I think the less hurtful term is 'Protagonists'."
Friday, August 21, 2015
More Planarch Codex Heritage Moves
A selection of additional Heritage Moves for Planarch Codex
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